M.S.Yatnatti
INDIAN SCHOOLS NEED TO ADOPT SUGAR LEARNING PLATFORM “SUGAR IS AN ACTIVITY-FOCUSED, OPEN-SOURCE SOFTWARE FOR CHILDREN”
by Admin User - Monday, 3 February 2020, 05:11 AM
 

By : M.S.Yatnatti Editor and Video Journalist Bengaluru : According to reports if we do not introduce Coding in schools, then our children will be at a huge disadvantage and the future would be precarious. Indian schools need to adopt the Sugar on a Stick developed by sugarlabs.org is a compressed version of Fedora 31 that is created specifically for children as an alternative to the office style desktop. Sugar is essentially a learning platform that promotes collaborative learning through activities that encourage critical thinking. Sugar is currently being used daily in an educational environment by over 30 million children worldwide and is available in 25 languages. Coding is about much more than teaching technology. It incorporates logic, problem-solving, and creativity in an engaging way for children of all ages. Now the question is how we prepare our kids for the future, there is only one answer to that question is “Coding”.Sugar is an activity-focused, free/libre open-source software learning platform for children. Collaboration, reflection, and discovery are integrated directly into the user interface. Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software (FLOSS)

Sugar on a Stick is a Fedora-based operating system featuring the award-winning Sugar Learning Environment and designed to fit on a USB thumb drive ("stick"). Originally developed for the One Laptop Per Child Project and designed specifically as a 1-to-1 computing environment for K-8 students to collaborate with others in exploring the world around them, Sugar is used every day by over half a million students in classrooms throughout the world. It is now deployable for the cost of a stick rather than a laptop; students can take their Sugar on a Stick thumb drive to any machine - at school, at home, at a library or community center - and boot their customized computing environment without touching the host machine's hard disk at all. Sugar on a Stick is a Fedora-based operating system featuring the award-winning Sugar Learning Platform and designed to fit on an ordinary USB thumb drive ("stick").ugar sets aside the traditional “office-desktop” metaphor, presenting a child-friendly graphical environment. Sugar automatically saves your progress to a "Journal" on your stick, so teachers and parents can easily pull up "all collaborative web browsing sessions done in the past week" or "papers written with Daniel and Sarah in the last 24 hours" with a simple query rather than memorizing complex file/folder structures. Applications in Sugar are known as Activities, some of which are described below.It is now deployable for the cost of a stick rather than a laptop; students can take their Sugar on a Stick thumb drive to any machine - at school, at home, at a library or community center - and boot their customized computing environment without touching the host machine’s hard disk or existing system at all.The Sugar Learning Environment gives students access to a thriving community-created ecosystem of software Activities designed to achieve specific pedagogical goals. Activities range from physics simulators and interactive speech synthesis for beginning readers to tools for remixing open content into customized digital libraries for your local classroom. Sugar automatically saves your progress to a personal "Journal" on your stick, so teachers and parents can easily pull up "all collaborative web browsing sessions done in the past week" or "papers written with Daniel and Sarah in the last 24 hours" with a simple query rather than memorizing complex file/folder structures. The source code for each Activity is available right from the application itself with the "View Source" feature, meaning that students can see exactly how their favorite applications work - and perhaps how to make them even better. And an international community of learners, teachers, deployers, and developers is always there to help classrooms turn their feedback and ideas for improvement into reality.

“Learning with Sugar is something a child does, not something that is done to or for a child.” – Walter Bender. Sugar is a collection of hundreds of tools designed to introduce children to programming, computational thinking, and problem-solving. Sugar has no set curriculum; its best practice is to immerse children in problem-solving and debugging. Children are given agency to work on problems they are passionate about in a context where there is an expectation that there were no predetermined solutions or prescribed paths to a solution. As Solomon observed, “debugging is the greatest learning opportunity of the 21st century.” While engaged in problem-solving, children are developing and refining the algorithms employed by the agents in the various levels of their cognitive towers. While computation and coding are at the heart of Sugar, Sugar is not programming curriculum: computational thinking goes well beyond the realm of learning to code. While the specific algorithms they discuss—searching, sorting, optimal stopping, predicting, etc.—are useful in and of themselves, the real power of computational thinking lies it its systematic approach to debugging and problem-solving. Learning that problems can be addressed systemically is the underlying “powerful idea” of programming. The process of writing and then repairing or “debugging” a program provides a basis for active learning through trial and error, regardless of what the problem that is actually being solved.